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Raz

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Everything posted by Raz

  1. I will not mark any date or timeframe until we will know 100% it's locked. I can confirm that project on high priority and I'm really exciting to show you previews but, as I said, at the right moment.
  2. No, but I can clearly say the wait worth it. I will suggest all to avoid jumping over interim options and wait for the real thing- Gaya.
  3. All what we showed at the roadmap are by plan. In fact, all art work have been done as part of a long term investment and planning and we following our marketing strategy and plan. As an example I can usually during the mid-end of summer we see increase of demand for holidays destinations (e.g Greek islands) from the reasons people use to back from their own vacation and still have that "Greek vide" with them. So each product have it's own "story" and reasons why we mark it's time frame. Above all that we working to make the top quality stuff around and we will keep that way and won't ever compromise on quality. You can see it with the airports going by Gaya brand and with the massive increment of the handcrafted airports we developing for Microsoft. It's important to mention those 2 products line are very different by their goals, their requirement and in many other areas. Raz
  4. We plan to bring one of the greek airports package by the coming summer (as it's summer destination...). I can't say at that moment which one of the packages, but I can clearly say the quality is just amazing and by our Gaya standards. We did try a cooperation with Terrainy for Samos however at some point I decided to stop it.
  5. We have no plans to update but to make a whole new development. We are at 2021 and LIMJ was developed at 2015.
  6. Indeed we are developing for Microsoft almost all of the world updates airports and all POIs, however we keep working all that time also on our airports and also of other things 😉 As can be seen from our products, those already released and those to come, we aim and bring the most advance development and art standards. We literally building each of the airports with the top and most advance techs of the gaming industry and non of our airports are "ports" from other simulators. I personally approve each one of our airports into the small details and I'm sure you see the Gaya spirit and quality all around- the ground polygons, the custom and authentic GSE (service vehicles) and all the way into the tiny details. There is a full concept we working by for any airport and as a way of life - we really want you to feel there and get full immersion. For EDDM that's mean the very right shape of the terrain (those crossing internal roads by the runways), the unique building+vegetation combination all over the parking lots and terminals, the right looking and feeling of the ground of course, the air museum and the spotting hill and even that small "tank" use to follow ELAL aircrafts from parking to takeoff (well, I'm an Israeli and it's very unique item there I really think and want to have it 🙂 ). To make the long story short- you can expect really different type of add-ons. it's not just making 3D models and place inside the simulator, it's Gaya. As for timing - All I can say is development going very well and by plan. Raz
  7. Hi @romoni I assume it's more related to the way the world map interface looking and acting. That map grabbing the parking location from the scenery files (where we positioned the parking while developed) and nothing really we can make for that internally, however ill have it on our notes and will raise it to Microsoft and Asobo (who knows...). Raz
  8. Im sure you will have plenty of great time with it!
  9. No news, however LIMJ is STILL on of our best seller (believe it or not the one from 2016 is still selling well!). We (and I personally) have great emotions towards that destination as it's kind of our legacy product back the days I was personally involved at the development.
  10. Hi there, The AI Traffic, given it's the default of the simulator, should work properly. As for the custom one i'm pretty sure it will as well since it rely on the same data. Raz
  11. Hi, Please open ticket at our support system. Raz
  12. Hi there, Thanks for the kind words! We can not replay or grant any support for official Microsoft release so ill redirect you to Microsoft for that.
  13. We got everyday support tickets and all working just perfect and smooth with Zendesk. If you still have problem with use it please contact me in private message and ill make sure you get there. Raz
  14. Hi Paolo, To get the support please go to www.gaya-simulations.com (make sure you type the "www" since we have an issue with the domain we working to fix). At the home page bottom right corner of the screen you will have "support" button- please use it. Raz
  15. Hi Guys, We are not "sign" on a date or time frame until we are 100% knows we knows to achieve that schedule. We know and appreciate the huge anticipation of many and you can be sure those will be top class products. A bit of insight- in general there are 2 main "tactics" of products previews: 1. Show on going development include drafts, work in progress, art work etc. 2. Show beta version of a project- that's mean the product is nearly ready. Each of the tactics have pros and cons and come to serve different goals. I'm still considering what's the right method for EDDM, LSZH and EGGS due the huge hype and expectations of those brand new and fresh development. You will know what we decide soon 🙂
  16. Hi @paolo Please contact our support.
  17. Hi there, please contact our support.
  18. Hi Niels, Warm welcome to our forums! Gaya forums are not using for any kind of support. Please contact to our support and we will be happy to assist you 🙂
  19. Welcome to Kristiansand - Prepar3Dv4.5 & v5 Shortly before the release it's the perfect time to share with you the full picture of ENCN for Prepar3Dv5! The airport will come also to Prepar3Dv4.5 (and MSFS of course) and will be released via Orbx Central. We are also planning to celebrate our brand new website (exciting!) so expect cool surprise to come with it! And yes- there will be cross platform discount!
  20. I can safely say those projects like all other Gaya projects going smoothly by the plan! Our focus is always developer and produce state of the art products, hence we avoiding rushing out and no other competitor product will have any impact of it. We will soon share with you previews and i'm sure you will love it! very exciting!
  21. Yes! We are just making final touch-ups and plan to release both MSFS and P3D together.
  22. Hi, I won't mark any date or timeframe until im 100% sure about it. I can tell EDDM is in a very good and smooth developing process and will be world class airport. Not to mention it's brand new development and will include an amazing level of details. We all really can't wait to share with you some previews 🙂
  23. As known the HQ of Gaya located in Israel however we have people from all around the globe- from New Zealand to Brazil (include many countries in between). As for your question- the answer YES and NO :) . Ill use the opportunity to give a bit of insight about how we approach an airport project and how, briefly, we execute it. The first step we take in any project is planning while focusing the very main issue- what experience and immersion we what to achieve. For instance- while worked on Florence we wanted to achieve that Italian style airport with the "mess" of how the cars and ground service vehicles positioned. On LOWZ (Zell Am See) we focused the pastoralic Alps style with the Austrian touch (Gliders, the unique static aircrafts and the red/yellow helicopters) etc. We taking that stage very seriously and the whole project will build by that "feeling" around it. That stage consist a resources "indexing"- we making sure we will have "boots on the ground" at any airport we developing. Sometimes it will be one of the team members going the airport, some times it will be one who working at the airport and assist us with real-time and dated materials and references/info and you will be surprise but in many cases it's the official airport who assist us (in many of them actually we having and had an official assistant from the airport management/PR divisions). I think it's a great sign (amount many other signs) Flight Simulation becoming main stream!. Only now, when we have a very detailed project plan and we have the right info and access to the airport we start the actually developing. Our very professional art division start to make their magics with art, the scenery developers drawing handle the ground (All Gaya airports having custom made and top quality ground polygons/projected mesh). Slightly all parts coming together while all the time we monitoring we achieving the immersion and the right feeling we want. From here starting massive testing, previews and all the final stages before release :) The work not ending here of course. We collecting users feedbacks, bugs and listing new features we want to add (following and impacting the SDKs) and after a while working on updates. As you now airports are frequently changing - new buildings, new ground, gates numbers etc. On the technical part there are new techs, new ideas and skills we want to keep implementing in our products to keep them top quality and updated! Raz.
  24. That's "airports packs" is something we really into it and we actually working on 3 of those type: Greece Island 1,2,3 (should come at the summer). We already made major part of the art work for those with the top Gaya quality. As for the airports you mentioned I can't see it really happen the coming year (at least). All are amazing locations but with a low commercial potential (as we see that). We are all very passionate however we are a commercial company and plan our projects mostly by those factors and market research. Raz
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