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  1. Today
  2. next problem with traffic, a contribution from utlive forum and i have exactly the same problem "I have not noticed this happening before, but the past few days, I have been flying out of LOWW airport, and I have noticed that my AI is ignoring my aircraft and other AI aircraft. They are reacting to ATC, ie holding short, going around etc, but each AI aircraft just taxis right through me when I am holding short, and if there is another AI aircraft which is first in line for takeoff, then the AI just sits on the same position, overlapping the first aircraft. I also notice that ATC gives no warnings about conflicts while taxiing if my aircraft or any other AI are too close. As I say I have not noticed this behaviour before. Any ideas why my AI is behaving like this? I have no other AI programs which would be generating traffic at LOWW. The only other AI I have installed are some MAIW packages, and the ORBX AU airline package, which generates traffic in Australia only." link: http://ultimatetraffic.flight1.net/forums/forum_posts.asp?TID=18314&title=utlive-aircraft-colliding sorry, but it seems to me that the airport was published too quickly and that the beta testers should have noticed. You can also see your trailer stuttering
  3. I improved my current FPS a bit with my FSLabs aircraft by turning off Static AC, People Flow and Animated GSE. LOWW is working much better now. I still have AIM AI enabled and GSX V2 enabled. Lee
  4. Hello Raz, You are right that Gaya communicates with customers…! And, there really are, there are not a few publishers who don't give an answer… This is sure to be a positive feature of Gaya… Stay that way… Good luck with your update! Best Regards, Peter
  5. Hi Raphel, If your version is from Orbx i'd ask you to post the same issue in our dedicated forums inside Orbx forums. The reason- There we can give also the support regarding Orbx Central. https://orbxsystems.com/forum/forum/297-gaya-simulations-support/
  6. Hi guys, LGKO update - Schedule for next week (as stated few times). LOWW update- working on it as we speak. When we promise something we stand behind it (and unlike others- we communictae with our customers). Raz
  7. Hello, I reported similar ones in a topic that has unfortunately been "deleted" here… (why was the topic removed !?) I wrote there and not only me, that more people will report this problem… Raz, quoted in response: “ As a side note (and as more than 20 yeras old simmer by myself) I’d mention many are“ FPS addicts ”and having their eyes stick to the top-left corner of P3D. It's a very interesting discussion of the "user behavior" (not only in flightsim but also in other game). " OK. But if the fps so low, and in all views, then what would make the view and movements “smooth, continuous”… Not to mention that even when all options are turned off, the fps remains so low. Then why and to whom are the options? I still have the feeling of optimization, we did not really succeed… Well, don’t compare FlyTampa LOWW because it can now be a “delicate” topic. Compare Aerosoft EDDK Cologne / Bonn professional. Similar big airport. Static airplanes, people and other animations… Everything works well at fps: 48-55 So where is the error now? I bought Gaya LOWW because it was “promising”. But, even now, it's just "promising." Sure, the Gaya team will be working on the fixes, which are already indicated by reading. I'm waiting for the already used Gaya LOWW, until then I use FlyTampa LOWW. And, of course, I look forward to the promised LGKO update… All the best and to everyone, Peter
  8. Hello Sir, any news about the LGKO update for the giveaway users (not orbx)? Regards and stay health! Michael
  9. Dear all, I fell in love with this scenery BUT my buildings do not appear. The scenery is on the top of my library and all ORBX products are below and updated. I do not know what I did wrong here. Is there anyone to help ? Highly appreciated and many thanks in advance. Raphael
  10. Yesterday
  11. Hi guys, I have realized that I lost almost all vegetation around Justsim UUWW when installed LGKO. There are 2x screenshots - one with LGKO installed and another one with LGKO not installed. The difference is quite obvious, so could you please take a look at this bug from your side? Looks like something in your scenery makes an impact to UUWW autogen.
  12. Hello Georg, I tried what you told me and it worked only for the first time I started my sim after your procedure. I closed it, did another flight and no dynamic lighting... Could someone from Gaya please confirm if this is a known issue or not ? Am I the only one experiencing this ?
  13. Hello guys, I got Vienna yesterday and I am pretty amazed, specially by the quality of the scenery and the framerate on my end. However I think there are still some bugs such as: -approach lamps are all over the runway and taxiway SOMETIMES those red lights look kind of weird. Is there any option to disable it? I have also noticed that a few of the Foxtrot-jetways are a bit off or misaligned: And also in the X-Plane 11 version some terminals have inside-modelling (which is great), but unfortunately you cant see through the glass. Other than that good job and well done scenery. If I find more bugs I will let you guys know to make this awesome product even better! Santi
  14. Hello with the FSlabs A321 you have a maximum of 27-32 FPS at the gate, from the outside the fps do not increase at Flytampa LOWW Cockpit 40-45 fps, exterior view 60 fps starting with the flslabs a321 the fps dropped to 24 this scenery is very fps heavy, do you have a solution? CPU (3950 x 12 active core for Prepar 6 core 4.50 ghz last 6 core 4.3 ghz with HT) is bored at the gate but graphics card (2080TI) is 100% full. I normally block the fps to 30-31 fps to relieve the system, but that doesn't help at your airport I also turned animation people off but it doesn't bring any improvement Blackbox711 https://www.twitch.tv/videos/585675269 has exactly the same problem
  15. First of all, let me say that I really like the scenery and don't have any issues with FPS unlike other users However, here are some points I noticed up until now, all of the following points were tested after turning off static aircraft The following F-Gates can’t be chosen when selecting the location: F05, F11, F17, F23, F31, F37, F44, F45, F48, F49, F53, F57 The following E-Stands can’t be chosen when selecting the location: E97, E98, E99 The following H-Stands can’t be chosen when selecting the location: H46, H48, H98 The following K-Stands can’t be chosen when selecting the location: K42, K44, K46, K48, K49, K51 When selecting the location B72 is labelled as B71 When selecting the location F33 is not labelled as a heavy gate I didn't look at all of the Intermediate Holding Points yet, but here are the ones I noticed so far: IHP next to M2 on L should be labelled as L2 E3 and D3 not labelled correctly IHP M1 is missing IHP D4 not labelled The two IHPs at the GAC should be labelled P1 and Q1 I'll take another look at these when I have time to do so
  16. Hello @ all again. I made some further testing today and checked all the intermediate holding points in Vienna. Here is my feedback: Following intermediate holding points currently exists in Vienna: Q1: Intermediate holding point is completely missing in the scenery (see picture loww_ihp_Q1_P1) P1: Intermediate holding point is completely missing in the scenery (see picture loww_ihp_Q1_P1) L3: Intermediate holding point is at the right position, line is solid but should be non solid, also the sign should be readable from both sides when approaching the holding point (see picture loww_ihp_l3) L2: Intermediate holding point is at the right position but called L3 in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_L2_M2) W3: Intermediate holding point exists in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_W3) W2: Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_W2) W1: Intermediate holding point exists in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_W1) E1:Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_E1) D1: Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_D1) D2: Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_D2) E2: Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_E2) D3: Intermediate holding point exists in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_D3) E3: Intermediate holding point exists in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_E3) M1: Intermediate holding point exists in the scenery, the line should be non solid and straight and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_M1) L1: Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_L1) W4: Intermediate holding point exists in the scenery, the sign should be readable from every side when approaching the holding point (see picture loww_ihp_W4) M2: Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_L2_M2) D4: Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_E4_D4) E4:Intermediate holding point is completely missing in the scenery, the line should be non solid and the sign should be readable from every side when approaching the holding point (see picture loww_ihp_E4_D4) Please consider to change these things since it is really important for the ground operations in vienna Thank you in advance Kevin
  17. Not Gaya policy for this forum. We are open for feedback - any. As for the FPS of Vienna and to make the long story short- We happy to say the vast majority of customers have great and smooth flying experience with Vienna. For those who suffer from low performance we working on an update as we speak. You can expect that update (s) to come soon via Orbx Central. As a side note (and as more than 20 yeras old simmer by myself) i'd mention many are "FPS addicts" and having their eyes stick to the top-left corner of P3D. It's very interesting discussion of the "user behavior" (not only in flightsim but also in other game). Raz
  18. I unfortunately also experience bad fps at the new scenery, my specs are nvidia 2080, 6700k for a scenery that size there shouldn't be any problems in relation to fps for me when i compare it to other scenery please optimize your scenery further in regards to performance Kind regards, Chris Hope you will not delete fps related posts here in the future, i also saw that thread disappear, not a good practice.
  19. Thank you Raz. We will see what is going to happen.
  20. Hi everyone, Strange and incomprehensible that disappeared from here a topic… We have written several, the unfortunately "Bad FPS LOWW" Do you think Raz that if an attention-grabbing topic is “deleted”, an unsuccessful optimization will be solved…? Strange and incomprehensible this attitude… I hope this is just some individual reaction and not Gaya’s philosophy…? Regards, Peter
  21. Hi Raz, thanks, thats great Dieter
  22. Dynamic Lightning is indeed implemented! I had the same issue yesterday and solved it like that: I went to my scenery.cfg where I had multiple entries of the scenery and deleted all of them. Reinstalled the scenery via ORBX Central and everything was back to normal. Hope this helps!
  23. Last week
  24. Hi Dieter, It's not mandatory however our Vienna will look and blend way better (visually only) with one of those. To be clear- Vienna is fully functional even without those. matter of visuals.
  25. I promise ill make an effort, however can't promise they to accept it. payments and transactions are depend on each company policy and finance structure. Again, ill try however do not expect for big news here.
  26. Thank you Markus for that tip. Howerver I have the whole airport ground lights flickering at certain view angles with that option ticked. Regarding Dynamic Lighting, could you please confirm that the feature is not present in the current version ? Will it be updated anyhow soon ? This is clearly and by far the biggest con of the product. If the dynamic lighting would be implemented, you would be close to have the most detailed airport of P3D.
  27. Hi, We would like to investigate and solve you problem in real time. Please send me private message and we will continue from there. Raz
  28. Hello, I had the same flickering. I could solve it in the P3d under Settings, Options - Lighting, the two hack at "Simulation Objects". I don't know what this setting does? In any case, the flickering disappears with it.
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